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第 3 讲:信号与系统(二)

本讲内容:单位阶跃信号与单位冲激(脉冲)信号;系统的框图表示与互连;系统的性质,包括记忆性、可逆性与逆系统、因果性、稳定性、时不变性和线性。

授课教师:艾伦·V. 奥本海姆教授

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PROFESSOR: in the last lecture, we discussed

sinusoidal and real and complex exponential signals

both for continuous time and discrete time.

And those signals will form very important building blocks

when we return to a discussion of Fourier

analysis in a later lecture.

In today's lecture, I'd like to introduce some additional

basic signals, specifically the unit step and

unit impulse signal.

Let's begin with discrete time and the discrete-time unit

step and unit impulse.

The discrete-time unit step is a sequence as I've indicated

here, specifically a sequence which is 0 for negative values

of its argument, and equal to 1 for positive values of its

argument and 0.

So mathematically, the unit step sequence is 1 for n

greater than or equal to 0 and 0 for n less than 0.

The unit impulse sequence, likewise, is defined in a

straightforward way.

The unit impulse sequence is a sequence which is 0 for all

values of its argument except for n = 0.

So the unit step and unit impulse sequence are defined

in a straightforward way mathematically.

And in fact, they are also related to each other in a

straightforward way mathematically.

Specifically, the unit impulse can be related to the unit

step through the relationship that I've indicated here--

delta of n, the unit impulse, equal to a unit step minus the

unit step delayed.

So mathematically, the relationship is what is

referred to as a first difference.

And to see the validity of this expression, we can simply

look at the unit step and its delayed version.

So here, we show the unit step, u[n].

Here, we show the unit step delayed by 1.

So it's 0 for n less than or equal to 0.

And clearly, if we subtract the delayed step from the

original unit step, everything subtracts out except at n = 0,

at which point the difference is equal to 1.

And so the difference between u[n]

and u[n-1]

is simply the unit impulse, sometimes incidentally also

referred to as the unit sample.

Now, in a similar way, we can express the unit step in terms

of the unit impulse.

And there are several ways of doing this.

One way is through a relationship referred to as a

running sum.

What I mean by that is the following expression.

If we think of forming the sum from minus infinity up to some

value n of a unit impulse or unit sample, then this running

sum, in fact, is equal to the unit step.

And we can see that in a fairly straightforward way, by

simply observing that in this expression, when n is less

than 0, there's nothing accumulated in the sum.

And we can see that graphically

as I've shown here.

So for n less than 0, so we accumulate no

terms in the sum.

Whereas for n greater than 0, we accumulate 1 non-zero value

in the sum, namely the value of the unit sample at n = 0.

So we have, then, one expression for the

relationship between the unit step and the unit sample.

We can also develop another relationship by observing in

essence that if we look at the unit step sequence, as I've

returned to here, we can, in effect, think of the unit step

sequence as a succession of unit impulses,

one following another.

So if we consider forming a sum of delayed impulses, as I

indicate mathematically here, and as I indicate graphically

down below, we have an impulse here at n = 0 and an impulse

here at n = 1, an impulse here at n = 2, et cetera.

And when we continue to add these up, then what they add

up to is the unit step sequence.

And so mathematically, then, that would correspond to an

impulse at n = 0 plus an impulse at n = 1 plus an

impulse at n = 2, et cetera.

Now, in continuous time, we have a very more or less

similar situation.

We will find it equally useful to talk about a unit step

continuous-time signal and a unit impulse

continuous-time signal.

Let's begin with the continuous-time unit step.

The continuous-time unit step function is graphically

indicated as I've shown here.

It's a time function which is 0 for t less than 0.

And it's 1 for t greater than 0.

And so mathematically, what it corresponds to is u[t]

t defined as a time function which is 0 for t less than 0,

1 for t greater than 0.

Now, an obvious question is, what happens at t = 0?

And the difficulty here-- which is not a difficulty that

arises in the discrete-time case--

is that at t = 0, the units step function is in fact

discontinuous, which generates a variety of

mathematical problems.

And one can define the unit step at t = 0 in a variety of

ways, but the essential point is that the unit step function

is discontinuous.

So in effect, what we need to do is think of the unit step

function as the limit of a continuous function.

And so we can define a function, which I specify here

as u_delta(t) (u sub delta of t).

And u_delta(t) is a time function which is 0 for t less

than 0, linearly increases to time delta which would

correspond to this break point, and

then 1 following that.

And so we can think then of the discontinuous unit step as

the limiting form of u_delta(t) as delta goes to 0.

Now, we also want to define a unit impulse function.

And it had a fairly straightforward definition in

discrete time.

In continuous time, things get slightly more difficult.

And to motivate the definition, let me return to

the discrete-time definition--

or rather, the discrete-time relationship between the unit

step and the unit impulse function.

In discrete time, we saw that the unit impulse function is

the first difference of the unit step function.

Well, similarly in continuous time, we can talk about an

impulse function, which is the first derivative of a unit

step function.

So the unit impulse, as we want to define it, is the

derivative of the unit step.

Of course, we just finished discussing the fact that the

unit step function is, in fact, discontinuous at t = 0.

But we can think of its derivative as related to this

approximation to the unit step.

And specifically, we will think of the continuous-time

impulse as the derivative of u_delta(t) as delta goes to 0.

So to define the unit impulse, we think of the derivative of

this approximation to the unit step and then observe what

happens as delta goes to 0.

We have, then, the definition of the unit impulse function

more or less formally defined as the first derivative of the

unit step, or thought of as the limiting form of the

derivative of the approximation to the unit step

in the limit, as delta, the duration of the

discontinuity, goes to 0.

Well, let's look at that.

If we think about the derivative of u_delta(t), the

derivative, of course, is 0 for t less than 0.

It's equal to a constant during this linear slope, and

then, it's 0 for t greater than delta.

So the derivative of u_delta(t) will then be as

I've indicated here.

And it's simply a rectangle with a height, which is 1 /

delta, and a width, which is equal to delta.

And observe that no matter what the value of delta is,

the area is always equal to 1.

Now, as we let delta go to 0, what happens is that the width

of the rectangle gets smaller, the height of the rectangle

gets bigger, the area still remains 1.

As delta goes to 0, of course, the width goes to 0, and the

height goes to infinity.

And graphically, we choose to depict that as an arrow, where

the arrow indicates the fact that we have an impulse

occurring at t = 0, and the height of the impulse is used

to represent what the area of the impulse is.

And in this case, since we took the derivative of a unit

step, the height is equal to 1.

So the impulse has 0 width, infinite height, area 1.

It's mathematically not terribly comfortable because

what we've done is taken the derivative of the unit step,

which has a discontinuity at the origin, and there's some

mathematical difficulties in doing that.

We'll in fact return to another interpretation of the

impulse later to emphasize some of the discomfort with

the impulse.

I remember something that Sam Mason used to say that his

students said about the unit impulse.

His definition was the unit impulse is something that's so

small every place I can't see it except at one point where

it's so big I can't see it.

In other words, I can't see it at.

Well, accept some informality with the unit impulse function

in the continuous time case, and generally, we'll see that

we won't get into particular difficulty.

OK, now the impulse is the derivative of the step.

We saw in the discrete-time case that the step could be

recovered from the impulse through a running sum.

In continuous time, if the impulse is the derivative of a

step, we would more or less reasonably expect that the

step would be like an integral of the impulse.

And indeed, that's true.

In fact, mathematically the relationship is that the unit

step function in continuous time is the running integral

of the unit impulse function.

And so it's the integral from minus infinity up to time t,

where t is the argument at which we're examining u(t).

And so, just as with the discrete-time case, if we are

looking at t less than 0, there's no area accumulated in

the integral.

If we're looking at t greater than 0, then we accumulate the

area under the impulse.

OK, now we'll shortly be returning to a further

discussion on use of impulses and step functions.

And in particular, what we'll see is that they provide a

very convenient and powerful mechanism for describing a

particular class of systems referred to as linear

time-invariant systems.

To lead up to that discussion, which will be the principal

focus of the next lecture, let's for the remainder of

this lecture talk about systems in general and then

some properties of systems.

And as the lecture proceeds, the specific properties that I

want to get to are properties of linearity and time

invariance.

So let's first talk about systems in general.

And a system in general, in its most general definition,

is simply a transformation from an input signal to an

output signal.

So in a continuous-time case, we would have a

continuous-time system, the input, x[t],

and the output, y[t].

And the box, in essence, is used to denote a

transformation from x[t]

to y[t].

And sometimes, we'll also use a shorthand notation along the

lines of indicating that the input, x[t], is transformed to

the output, y[t].

Now, we have exactly the same kind of definition in the

discrete-time case.

In the discrete-time case, of course, the inputs are

sequences, and the outputs are sequences.

And our shorthand notation is similar.

Often when we talk about systems, we'll want to talk

about interconnections of systems.

And we'll see again in later lectures that interconnections

become very important and powerful.

And in the way of introducing terminology, let me introduce

the terminology for a few basic and important

interconnections of systems.

The first is what's referred to as a cascade of systems, or

sometimes as a series interconnection of systems.

And putting two systems in cascade, as I've indicated

here, means taking the output of one system--

let's say system 1--

and using that as the input to the second system, which I've

denoted as system 2.

So in this cascade with system 1 first and system 2 second,

we have the output of system 1 going into the

input of system 2.

Now, we could, of course, take those two systems and cascade

them in the reverse order.

Namely, take the output of system 2 and put it into the

input of system 1.

And I've indicated that here.

And we have system 2 first in the cascade

followed by system 1.

It's important to keep in mind that in general, for general

systems, the order in which you cascade the systems is

very important.

And in fact, the overall system transformation will be

different depending on which system came first and which

system came second.

For example, if system 1 was, let's say, a system for which

the output doubles the input, and system 2, the output is

the square root of the input, clearly doubling first and

then taking the square root is different than taking the

square root first and then doubling.

Now, kind of amazingly, what we'll see again when we get to

this issue of linearity and time invariance--

which are a class of systems that we'll focus in on--

somewhat amazingly, it turns out that for that specific

class of systems, the overall system transformation is

independent of the order in which

the systems are cascaded.

And we'll see that, of course, in more detail later on.

All right, well, that's a cascade or a series

interconnection.

Let's look at another interconnection, which is a

parallel interconnection of systems.

And here, what's meant by the interconnection is that the

input is fed simultaneously into system 1

and into system 2.

And then, the outputs of these two systems are added to give

the overall system output.

Now, in this particular case, in contrast to a cascade, no

matter what the systems are, it turns out that a parallel

combination, the order in which they're

put in parallel is--

the overall transformation is independent of the order.

And of course, that follows from the fact that we're

simply adding up outputs.

And the outputs can be added in any order because of the

fact that addition doesn't care in which order you're

adding things up.

OK, so that's the parallel interconnection.

And let's look at one more interconnection, which is

what's referred to as a feedback interconnection.

And this, again, is an interconnection that will

become a very important topic much later in the course.

But let me just indicate at this point what I mean by it.

What a feedback interconnection means is that

we have one system, system 1, with an input and an output.

The output of system 1 is the output of the overall system.

And that output is fed into system 2.

The output of system 2 is then added to the input to the

overall system.

So in essence, what happens in a feedback interconnection is

we have one system.

The output of that system is fed back through system 2,

added to the overall input.

And then, that sum is what forms the input of system 1.

And we'll see that there are lots of uses for feedback and,

of course, also lots of ways that feedback gets in the way.

In fact, probably some of you are already familiar with some

of the issues in feedback--

for example, in audio systems or whatever.

But this will be a topic that we'll devote a considerable

amount of time to later in the course.

And then, of course, there are lots of other interconnections

of systems.

And as the course progresses, we'll see lots of ways in

which systems get interconnected both in series

and in parallel and feedback interconnections, et cetera,

to achieve a wide variety of things.

Now, what I've said so far relates to systems in general.

And you can't say much about systems when you try to treat

them in their most general form.

So it's useful and important to focus in on properties that

a system may or may not have.

So what I'd like to do now is turn our attention to system

properties.

And we'll define a number of them.

Some of them, we'll want to impose on a system.

Some of them, we may not want to impose on a system.

But as things progress, we'll tend to find it useful to ask

whether a system does or doesn't

have a certain property.

Well, let's begin with a property which I refer to here

as memoryless.

And what I mean by a system being memoryless is that the

output at any given time, t_0, depends only on the input at

the same time.

And so what I'm suggesting is that a memoryless system is

one for which the output at a specific time depends only on

the input at that time.

And that statement is true, or that definition applies, both

for continuous time, as I've indicated here, and also for

discrete time, as I've indicated here.

And so we have a similar definition in discrete time,

that the system is memoryless if the output at any given

time depends only on the input at that time.

Well, I have a number of examples here.

Let's look at the first example in which the output is

the square of the input.

And that is a possible system either in continuous time or

discrete time.

And that system, as you would expect, is commonly referred

to a squarer.

And since the square of a signal at any time depends

only on the value of the signal at that time, clearly a

squarer is a memoryless system.

So in fact, we can indicate here that this system is

memoryless.

Another important system is what is referred to as an

integrator.

The output is equal to the integral of the input.

Here, as I've indicated it, it's not just integrating

x(t), but it's integrating the square of x(t).

And whether we square before we integrate or not, the

essential point is that since we're integrating the input,

the value of the output at any time is an accumulation of

past history of the input.

Well, an accumulation of past history in

essence implies memory.

To get the output at a given time requires the input over

an interval, specifically for longer than that time.

So this system, in fact, is not memoryless.

And now, I have a third system defined here.

The third system is a system, a discrete-time system, in

which the output is equal to the input but not quite.

The output at some time-- let's say for

example at n = 0--

is equal to the input at one time sample, or instant, or

value of the index before that.

And so this, in fact, is a system for which the output is

simply the input delayed or shifted by one sample.

So this system is referred to as a unit delay.

And now, the question is, is that system memoryless?

Well, the output depends only on the input--

the output at any instant depends only on the input at

one instant.

But since it depends on an instant prior to the time at

which we're looking, or different than the time at

which we're looking, it violates the definition of

memoryless that we introduced.

And so, in fact, the unit delay is a system that has

memory, and so let's indicate that here.

So this is not a memoryless system because of the fact

that there is 1 unit of delay.

And in essence, delay requires memory.

OK, so that's the issue of memory and memoryless systems.

Let's now turn to another property which a system may or

may not have, the property referred to as invertibility.

Now, essentially what invertibility means is that

given the output of the system, you can figure out

uniquely what the input was.

That's one definition for invertibility.

Said another way, invertibility means that given

the output, there's only one input that

could have caused it.

That's another common definition for invertibility.

Another way of looking at it is, in fact, to look at it in

the context of a cascade of systems.

So let's consider a system.

And here is a system which I refer to as system A. And this

could be continuous-time or discrete-time.

It has an input, x_1(t) or x_1[n], depending on whether

it's continuous-time or discrete-time that we're

talking about, and an associated output.

And here, we have system B with its

associated input and output.

And now, let's put these two systems in cascade.

So we'll take the output of system 1 and feed it into the

input of system 2--

or system B. So the output of system A goes into the input

of system B. And if system A is invertible and system B is

its inverse, then the consequence is that the output

of system B is equal to the input of system A.

Now, I know there are a lot of inputs and outputs and

inverses in there.

But essentially, what we mean by what I've just said is that

if we have system A and it's invertible, and if we cascade

it with its inverse, system B, then the overall cascade of

these two systems is simply what's referred to as the

identity system.

And the identity system is simply a system which if you

put a signal into it, you get the same signal out of it.

In other words, the overall system is no

transformation at all.

And clearly, of course, for a system to be able to be

cascaded with another system to generate the identity

system requires that the first system, system A, be

invertible.

So let's look at some examples.

If we had system A as I've indicated here, where now the

output is the running integral of the input--

and remember that we saw the running integral when we

talked about the relationship between steps and impulses--

if this happened to be an impulse, then the

output would be a step.

This system is referred to, of course, as an integrator since

the output is the running integral of the input.

And the integrator, in fact, is an invertible system.

And its inverse is a system for which the output is the

derivative of the input.

So the inverse of system A, if system A is an integrator, is

a system for which the output is equal to the derivative of

the input which, not surprisingly, is referred to

as a differentiator.

So an integrator is invertible.

Its inverse is a differentiator.

What you might want to think about is the question of

whether a differentiator is invertible.

Now, to answer that, what you would ask yourself is, if you

always knew what the derivative of the signal is,

would you necessarily know what the signal was?

In other words, if you have a differentiator and you have

the output of the differentiator, could you

always figure out what the input was?

If you could, the system would be invertible.

If you couldn't, the system would not be invertible.

So you might just want to think about that.

I guess I won't tell you right now.

But I'm sure that you'll think about that more, particularly

with the guidance of the video manual.

OK, well let's look at one last system.

I've indicated here a system for which the output is

related to the input through this curve.

And what I mean by this curve, which wasn't done quite as

well as I might have, is that the output is equal to the

square of the input.

So this system is our squarer as we talked about before.

We saw previously, or discussed the fact previously,

that the squarer is a memoryless system.

And now the question is, is a squarer an invertible system?

Well, the question then is, if you're given the square of a

signal, can you figure out what the signal is?

And as I'm sure you've already suspected, the answer to that

is no, because obviously if the signal was negative or

positive, you wouldn't be able to figure that out after

you've squared.

So in fact, the squarer is not invertible.

All right, so we've introduced several properties.

And by the way, as we've gone through it, also introduced

some systems that will turn out to be useful

and important systems.

And now, let's continue with some other properties.

A property that we'll find useful to make reference to,

from time to time, and will, in fact, play a fairly

important role in a variety of discussions during the course,

is a property which is referred to as causality.

Now, in essence what causality means is the following.

A system is set to be causal if, as one way of saying it,

it only responds when you kick it.

Is another way of saying it, its response at any time only

depends on values of the input prior to that time.

So a causal system, both continuous time and discrete

time, is defined sometimes as a system which has the

property that the output at any time depends only on the

input prior or equal to that time.

Essentially what we're saying is that the system can't

anticipate future inputs.

And so that, in fact, is another possible definition

for causality, that the system is causal if it can't

anticipate future inputs.

Finally, an alternative way of saying it

mathematically is as follows.

If I have two signals, x_1(t) and x_2(t), with their

associated outputs, y_1(t) and y_2(t), then a system is said

to be causal if and only if it has the property that if those

two inputs are identical up until some time, then the

outputs are identical up until the same time.

So if we have two signals that are exactly the same up until

some time and perhaps do something different later on,

causality requires that the outputs not anticipate the

fact that those inputs are at some future time going to do

something different.

And that, in fact, is the most useful mathematical definition

of causality.

And of course, I've written that here for continuous time.

And the same definition of causality also applies for

discrete time.

OK, well let's look at an example.

Let's take an example which is a system which is the

following discrete-time system.

The output at any given time is the sum of x[n], x[n]

delayed, and x[n]

anticipated.

And this is, in fact, a system that's very useful and

referred to as a moving average.

And so if we think of a moving average, if we have here a

sequence, x[n]

and x[n]

with other values going off in both directions, for any

value, n_0, at which we're computing the output--

and this is y[n], the output--

we take x[n 0], x[n 0-1], and x[n 0+1].

And so to form that moving average, we would take these

three values and combine them together, adding them and then

dividing by 3 to get that.

Well, is the system causal?

One way to answer that is to determine whether the output

at any given time depends on future values of the input.

And clearly, if you look at this, what you see is that the

output at time n_0 depends both on past values and on

future values.

As opposed to another moving average, which I've indicated

here, where I simply shifted the values

that I combined together.

And in this case, because of the way in which I picked the

values, the output depends on the value at n_0, the value at

n_0 - 1, and the value at n_0 - 2.

So y[n 0]

would depend here on x[n 0], x[n 0-1], and x[n 0-2].

And so in this case, the system is not causal.

And in this case, the system is causal.

All right, now let's turn to another system property, the

property referred to as stability.

Now, there are lots of definitions of stability, and

some of them get very mathematical and formal.

But we've chosen, and what we'll use as our definition of

stability, is what's called bounded-input

bounded-output stability.

And essentially, the definition is that a system is

stable if and only if for every bounded input, the

output is bounded.

So the notion is if you have a system and the input never

gets above some finite value, then stability requires that

the output also stay within some bounded values.

And I'm sure that stability and instability are things

that you're kind of informally familiar with.

Let me just emphasize the point with something that I

borrowed actually from my son with some

reluctance on his part.

If we, for example, take a system like this, which is in

essence a pendulum, this system as I'm holding it here

is stable because if I put in a bounded input, which is a

displacement, the output, which is the movement of it,

remains bounded.

Now on the other hand, if I put the system like this,

which is, in fact, what's referred to as an inverted

pendulum, although we could conceivably get this to

balance, just a slight displacement because of the

fact that the pendulum is inverted, a slight

displacement and the output becomes unbounded.

Now, an interesting thing with the inverted pendulum, by the

way, which I'm sure all of you, if you were anything like

me, were intrigued with as a kid, was the notion that you

could take an inverted pendulum and in effect turn it

back into a stable system by using what I'm doing right

now, which is feedback.

What I've done in that case is I've stabilized the system by

using feedback, visual feedback, from

my eye to my hand.

And in fact, one of the very important things that we'll

see about feedback when we talk about feedback systems

much later in the course is that one of their very

important applications is in stabilizing unstable systems.

By the way, one of their problems is that if not used

correctly, it can destabilize stable systems.

OK, well let's continue on with

our property of stability.

I have here, again, the example of an integrator.

And as I indicate here, if we have an integrator and we put

a step function into it or a step signal into it, the

output is what's referred to as a ramp signal.

It linearly increases.

Now, the question is, is a ramp unbounded?

The input is bounded.

The step input is bounded.

The ramp is unbounded because if you try to establish any

bound on it, you can always go out far enough in time so that

the output will exceed that bound.

So in fact, the integrator is not stable.

OK, now finally, I'd like to turn to two properties that

we'll make considerable use of as the course goes on, the

properties of time invariance and linearity.

Time invariance, in essence, says that the system doesn't

really care what you call the origin.

In other words, it says if you take the input and you shift

it in time, all that you've done is taken the output and

shifted it in time by the same amount.

Somewhat more formally as I've indicated here, if in

continuous time we have an input, x(t), which generate an

output, y(t), then time invariance requires that if

the input is shifted by any amount of time, the output is

shifted by the same amount of time.

And exactly the same applies in discrete time.

For example, if we have a system which is a system I've

shown here, which by the way is the system that we talked

about previously to go from a step sequence--

I'm sorry, from an impulse sequence to a step sequence.

We called it a running sum.

And actually, what it's also often called is an

accumulator.

What it does is accumulate past values of the input.

Well, is the accumulator time-invariant?

The best way to establish that is to work through the

equations and verify that it either does or doesn't satisfy

the formal definition of time invariance.

Informally, if you think about it, it makes intuitive sense

that the accumulator is time-invariant because if

you're accumulating values and if you delay the values that

you're putting into the accumulator, then the

associated values that come out will be delayed by the

same amount.

The accumulator doesn't care really if you shift the input.

It'll just simply shift the associated output.

But more generally, if you're trying to test time

invariance, it's important to return to the definition.

And that's what you're required to do in the examples

in the video manual.

OK, well, I indicate another example.

We had the example of an accumulator.

Here's another example which, in fact, as we'll see later is

a system which is a modulator.

The output is the input, modulated.

And although you might think at first that this system is

time invariant, in fact it is not, because the input shifted

generates an output which is the input shifted times the

same modulation function.

Whereas if we were to take the output of the system, we have

x(t) is the input, then what that would correspond to is

sin(t-t_0) * x(t-t_0).

And since these two are not equal, this

system is not time invariant.

And this is an example that often causes a slight amount

of difficulty because it seems like when you look

at it ought to be.

And so I strongly encourage you, in the context of working

problems in the manual, that you think very carefully about

this and at least believe that what I told you

is the right answer.

OK, now the final property that I want to introduce today

is the property of linearity.

And linearity is defined in a manner similar for continuous

time and discrete time.

And what it says is that if we have some inputs with

associated outputs, let's say x_1(t) and x_2(t), then a

system is linear if it has the property that the output to a

linear combination of those inputs is the same linear

combination of the associated outputs.

And so that's what I've indicated here, that if we now

put into the system a linear combination of those inputs,

then for linearity, we require that the output is the same

linear combination.

And exactly the same applies in discrete time.

And you can show from this definition that if a system is

linear with two inputs, then it's linear in terms of an

arbitrary number of inputs.

I have a number of examples.

And these are examples that, again, I ask you to think

about as you look at the video manual.

Just to suggest the answer--

well, not to suggest but to tell you the answer, the

integrator as we have here is linear.

This system in which the output is double the input

plus a constant, you would kind of think it's linear

because it's a straight line.

But one has to be careful.

And in fact, as it turns out, this is not linear.

There is a qualifier attached to it because it has a

property referred to as incrementally linear, which is

discussed somewhat more in the text.

And finally, we have a system which is the squarer that I've

indicated again here.

And squaring it is definitely not a linear operation.

OK, so what we've done, then, is to introduce a number of

properties of systems.

And we've also, by the way, as I've stressed previously, as

we've gone along introduced also a number of important and

useful systems, like the accumulator, the integrator,

the differentiator, et cetera.

What we'll see is that the properties of linearity and

time invariance in particular become central and important

properties.

And in the next lecture, what we'll show is that with

systems that are linear and time-invariant, the use of the

impulse function, both in continuous time and discrete

time, provides an extraordinarily important and

useful mechanism for characterizing those systems.

Thank you.